Balancer
Class project for HCDE 518 User Centered Design
Quarter: Fall 2015
Team Size: 3
Balancer is a mobile app that encourages busy users to work toward accomplishing their personal goals through small, crowdsource-generated tasks.
My Contribution: User Research and Design
- Determined research methods to be used
- Interviewed target audience
- Created personas
- Developed wireframes
- Developed high-fidelity prototype, with team, using Axure
Solution Objectives
The goal of Balancer is to help users to make easy progress toward personal goals.
- Accounts for people’s personal goals
- User receives recommendations for personal activities of interest in free time
- Availability of several tasks that relate to personal goals
- User should easily have access to tasks
User Research
After completing structured interviews, contextual inquiry, and guided tours, we compiled compiled the data and organized it using an affinity diagram (pictured).
Persona Creation
We created personas that addressed the needs, interests, and pain points of the individuals we interviewed.
Sketches
Our team spent about 30 minutes to an hour creating quick sketches of ideas that might address user concerns. We then sorted all of the sketches into categories (such as accomplishment awareness, pictured). After this, we decided which ideas best addressed user needs and pain points, and then began sketching a design for our app that would incorporate these ideas.